Hab ich auch nie bestritten Ich find ocarina auch einfach nur genial das 3. goilorste game auf welt nach FFX 1&2

wobei ich bei Ocarina die dungeons etwas zu kurz und zu einfach fand

Ich zeig dir mal den Test von IGN (kennst du wahrscheinlich
http://www.ign.com).
Sie sprechen mir aus der Seele (ließ zumindest das Kommentar von "Matt Casamassia");
--- ANFANG ---
Den ganzen Review/Test gibt's auf
http://ign64.ign.com/articles/150/150437p1.htmlClosing Comments I have to confess that I'm a long time fan of the Zelda series. Ever since Link to the Past, I have been waiting for another adventure with the same sense of freedom and interactivity. Although games like Final Fantasy, Secret of Mana, and Metroid filled the void, I had to wait six years for Zelda's jump to a next generation console. The wait was very well worth it. Ocarina of Time is easily the best in the series. Sure, the game has a couple of little flaws (the annoying Navi "hey" messages, for example) -- but unlike the hundreds and hundreds of uninspired gaming sequels that find their way into console and PC owners' homes every year, Ocarina of Time takes some basic gameplay and story ideas from its predecessors and rolls them into a completely unique experience.
I don't know how many games I have played in my life where you see some cool scenery in the background and you're thinking "wow, wouldn't it be great if you could actually go there?" That's what Zelda is all about. You see something and you're thinking "wouldn't it be cool if you could..." -- and you can. The fighting system is fantastic, the new camera system unlike anything you have ever seen. Apart from a little slowdown and a few blurry textures here and there, the graphics are insanely beautiful. The sunsets and rain sequences, the projectile and smoke effects, everything is displayed in vibrant colors and with much attention to detail. Although the lack of the overworld theme is a bummer, the many returning Zelda melodies (such as the glissando announcing a secret or the fanfare when finding an item) and the moody dungeon scores are only outdone by the amazing surround ambient effects.
In the gameplay department, the gap between Nintendo's in-house development and third party titles becomes painfully clear. The Legend of Zelda: Ocarina of Time should be recommended playing for ever aspiring videogame designer and programmer out there. If you're making games and you haven't played this game, then you're like a director who has never seen Citizen Kane or a musician who has never heard of Mozart. If you're a gamer looking for your next title to buy, then take it from me, this is as good as it's going to get for a looooong time.
A break-through title from Nintendo that deserves all the hype and praise it's gotten. The limited gold edition is just the icing on the cake. My highest possible recommendation.
-- Peer Schneider
Sometimes you play a game and you think to yourself, "You know. It would have been really cool if the game designers had implemented
- . Or, what if it were possible to do
- ?"
And then there's Zelda.
It's a game that enables players to go anywhere and do just about anything in an immense 3D world. A world so vast that it takes literally minutes to walk across a tiny portion of it. It's huge. In fact, in the history of videogames, I've never played a piece of software that compares with Zelda's raw depth.
But there's much more to Zelda than size. Spanning a period of three years, Miyamoto and his 200-man development team had molded a game with so many details -- subtle and otherwise -- that it's almost mind-boggling. Zelda's fishing game, for example, is so well executed that it could have been released separately as a game of its own. There are tons of little extras like that, whether it be the title's endless secrets or enormous selection of characters, weapons, items, spells, and the like. And there's always something new. Trust me, the first time you ride the horse you'll be absolutely overjoyed. If your anything like me, you'll spend an hour just riding around Hyrule in awe.
Everything, from Zelda's Z-trigger lock-on system to the game's in-game cut-scenes and well-balanced story advancement, is perfect. Zelda 64 is well worth the wait. It is a game that comes along once a decade; it's the crowning achievement of Nintendo 64's life-span. To sum things up, if you own a Nintendo 64 you must own Zelda. It's that simple. And if you don't own the system, Zelda is reason enough to make your purchase -- right now.
Well done Nintendo. Nobody does it better.
On to the ratings. As always, the final score is not an average.
- Matt Casamassina
--- 1. Teil ENDE ---
yours Ap2000